![]() ![]() It cost me AC5+++ plus 2 AC5 ammunitions + 3 coolers.Īs result a gain Gauss Rifle+ - weight 2 tons less If eject 3 mechs i can finish it withouth any loose. I was able finish this mission only with 3 mechs with some small inner damage and no component loosed and one mech who lost right arm+torso. You will 90% need eject Banshee and Mech with AC20. ![]() You can eject 3 pilots, need only one mech to finish mission. In 8th turn decide when is mech near destruction. It makes more breathe to another 2 running mechs. In 4th turn activate nearest zone with 2 rocket mechs. Stay with 2 mechs with rockets in nearest zone. And on close range he can give 260+5x30=410 damage Some tips - Good is 95 tons Meele Banshee - 2x+60 melee damage, 5x small laser (+30 damage). And that is all I see about limited missions.Ībout that triangulate 8 turn mission (extra hard when you are Ally with somebody) - I do it on 5th try. So collect and prepare 4x 50 tons good equipped mechs. Do you get any other interesting lostech equipment?Ībout tonnage limited missions - there are missions where you need all mecha max 50 tons. It is modified vesion who weight 2 tons less.Īnd that is all. Maybe he have some modifications - like more close combat damage? Must equip hom and take him in mission to see his close combat params.įrom extra hard alliance mission (with Davion) I get Gauss Rifle+. ![]() But this mech looks really bad, he can take 4 tons less than another 50 tons mechs. Very nice mech, usable in max tonnage restricted missions.įrom Another mission I fight in Gladiator fight 50 tons vs 50 tons and I get modified Crab - 50 tons. I decide hunt brother, as reward I get 2x Gauss Riffle + 2x Gauss Ammo.įrom another mission I get LosTech modified Griffin - 55 tons. ![]() Then from one mission you hunt one of brother-sister siblings. So I get another Highlander and building 3rd. Then, in the salvage screen, you will not see a hatchet, however, it will sometimes be included in your random salvage.What interesting you get from flashpoint missions? Your hatchetman will have to die without losing its right arm. Special note: It is possible, though unlikely, to get a hatchet which you can mount on any mech like a melee mod. If you park a long range mech with multishot at the peak of the ridge in front of your start, you should be able to aggro them easily while still being able to engage the fist lance. It is usually a medium lance with possible heavy vehicle support (beware of LRM carriers). The second lance comes in along the beach below the steep hill to the right about three turns in. Engage quickly with one or two high initiative, long range mechs with multishot pilots, or you will lose a building. The first is mostly lights and mediums and comes in from the left of your start. You will encounter at least two enemy lances. One of your mechs will be a Hatchetman (AC10 variant), the other three are up to you. When selecting the unknown lance, I encountered an Enforcer, Crab, Trebuchet, and Awesome before meeting the convoy, then another medium lance consisting of a Wolverine, Griffin, Hunchback, and Shadowhawk at the evac point. The Unknown lance is heavier, and may include an assault mech. The long range lance seems to be mostly mediums and lights, plus vehicles. You have a dialogue choice to either fight a quick long range lance, or an unknown lance. +4 Rep Merc Board/ +26 Rep Lyrian/ -12 Rep Capellan Unlocks Hatchetman mech to appear in missions. ![]()
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